Entre a série televisiva The Strain, com estreia marcada nos Estados Unidos para o próximo fim-de-semana, e pós-produção do seu próximo filme, Crimson Peak (com estreia prevista para o Outono do próximo ano), Guillermo Del Toro não terá decerto mãos a medir com todos os projectos em que está envolvido - e a confirmação da continuidade de Pacific Rim em filme, série de animação e banda desenhada decerto irão mantê-lo bem ocupado ao longo dos próximos anos. Em entrevista a Michael Calia para o blogue Speakeasy (do The Wall Street Journal), Del Toro fala dos seus vários projectos, reabrindo a porta para a sua adaptação cinematográfica de At the Mountains of Madness, de Lovecraft (ainda que em PG-13) e explicando o rumo a seguir com o universo ficcional de Pacific Rim. Três excertos:
Michael Calia/Speakeasy: With this support from Legendary, do you have any hope that your adaptation of H.P. Lovecraft’s “At the Mountains of Madness” will be made?
Guillermo Del Toro: That’s exactly what I discussed with them. I said to them, that’s the movie that I would really love to do one day, and it’s still expensive, it’s still … I think that now, with the way I’ve seen PG-13 become more and more flexible, I think I could do it PG-13 now, so I’m going to explore it with [Legendary], to be as horrifying as I can, but to not be quite as graphic. There’s basically one or two scenes in the book that people don’t remember that are pretty graphic. Namely, for example, the human autopsy that the aliens do, which is a very shocking moment. But I think I can find ways of doing it. We’ll see. It’s certainly a possibility in the future. Legendary was very close to doing it at one point, so I know they love the screenplay. So, we’ll see. Hopefully it’ll happen. It’s certainly one of the movies I would love to do.
MC/SE: If it doesn’t work out, what are the chances we see (Lovecraft’s) Cthulhu appear as a kaiju in a “Pacific Rim” movie?
GDT: (laughs) Not really. I think there’s a really strong possibility we can do it (“At the Mountains of Madness”) at Legendary because now they are at Universal, and Universal, you may remember, almost greenlit the movie. The fact that we now have two studios together that love the material, and if they support each other, they are risking a lot less. It would be great to do it, but I’ve understood that you don’t plan your career, it just happens.
MC/SE: Without spoiling anything, what can fans expect from “Pacific Rim 2″?
GDT: We are three years away, so to spoil anything would be fantastically silly of me. What I can tell you: [screenwriter Zak Penn] and I really went in, we started with [screenwriter Travis Beacham] about a year and a half ago, kicking ideas back and forth. And, admittedly, I said to Zak, let’s keep kicking ideas till we find one that really, really turns the first movie on its ear, so to speak. (…) It was hard to create a world that did not come from a comic book, that had its own mythology, so we had to sacrifice many aspects to be able to cram everything in the first movie. Namely, for example “the Drift” (editor’s note: the neural link between pilots of the giant robots, or jaegers), which was an interesting concept. [Then there was] this portal that ripped a hole into the fabric of our universe, what were the tools they were using? And we came up with a really, really interesting idea. I don’t want to spoil it, but I think at the end of the second movie, people will find out that the two movies stand on their own. They’re very different from each other, although hopefully bringing the same joyful giant spectacle. But the tenor of the two movies will be quite different.
A entrevista completa pode ser lida na íntegra no Speakeasy.